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- // sample(id, name, scene, <location, volume, frequency, pan>);
- // if pan is 0, it is disabled; 0.5 even 1.0 right 0.01 left only
- // if only one <l,v,f,p> is set, this sample is single play, loops otherwise.
-
- sample(13,2PLANT, 1, 0.057,0.5,44100,0.5, 0.127,1,43000,0.01, 0.197,0.5,39000,0.5); // plant 0.127
- sample(14,2DEEPCY, 1, 0.160,0.6,14025,0.2, 0.225,1.0,13025,0.9, 0.250,1.0,12025,0.7, 0.300,0.6,11000,0.2); // plant 2 0.236
- sample(15,2NEON, 1, 0.280,0.5,48000,0.5, 0.296,1,42000,1.0, 0.312,0.5,38000,0.5); // poster 0.296
- sample(16,2DEVICE,1, 0.000,1,30000,0, 0.030,1,20000,0, 0.036,0.5,14000,0, 0.040,0,0,0, 0.300,0.5,30000,0, 0.310,1,20000,0, 0.360,1,16000,0, 0.385,0.5,14000,0, 0.390,0,0,0, 0.563,0.5,30000,0, 0.593,1,20000,0.1, 0.672,1,16000,0.7, 0.702,0.5,14000,0, 0.707,0,0,0, 0.935,0.5,30000,0, 0.965,1,20000,0, 0.980,1,16000,0, 0.999,1,14000,0); // cave 1-3
- sample(17,2HOOCOIL, 1, 0.385,0.6,0,1.0, 0.437,1,0,0.3, 0.470,1,0,0.01, 0.511,1,0,0.7, 0.590,0.6,0,1.0); // spiralcoil
- sample(18,2MACHINE,1, 0.746,0.5,0,0, 0.756,1,0,0, 0.766,0.5,0,0, 0.770,0,0,0, 0.780,0.5,50000,1.0, 0.790,1,44000,0.5, 0.800,0.5,35000,0.01, 0.804,0,0,0, 0.814,0.5,48000,0, 0.824,1,42000,0, 0.834,0.5,38000,0, 0.838,0,0,0, 0.847,0.5,52000,0.01, 0.857,1,47000,0.5, 0.867,0.5,40000,1.0, 0.871,0,0,0, 0.883,0.5,48000,0.01, 0.893,1,41000,0.5, 0.903,0.5,38000,1.0, 0.908,0,0,0); // Light1-5
- sample(19,2TOWER, 1, 0.855,0.5,0,0, 0.915,1,0,0, 0.985,0.5,0,0); // tower 0.915
-
- state(screen_add|particle_system, flabgr, 0);
- psystem(flabgr, 1, 8);
-
- fog(18,500,0,19,44);
-
- state(screen_replace|fog_screen|light_diffuse, bound, 0);
- mesh(bound__bounc1);
- mesh(bound__bounc2);
- mesh(bound__bounconne0);
- mesh(bound__bounconnet);
- mesh(bound__bound1);
- mesh(bound__bound2);
- state(screen_replace|fog_screen|light_diffuse, build04, 0);
- mesh(build04__pillt01);
- mesh(build04__pillt02);
- mesh(build04__pillt03);
- mesh(build04__pillt04);
- mesh(build04__pillt06);
- mesh(build04__pillt07);
- mesh(build04__pillt07nex);
- mesh(build04__pillx01);
- mesh(build04__pillx02);
- mesh(build04__pillx03);
- mesh(build04__pillx04);
- mesh(build04__pillx05);
- mesh(build04__pillx06);
- mesh(build04__pillx07);
- mesh(build04__pillx08);
- mesh(build04__pillx09);
- mesh(build04__pillx10);
- mesh(build04__pillx11);
- mesh(build04__pillx12);
- mesh(build04__pillx13);
- mesh(build04__pillx14);
- mesh(build04__pillx15);
- mesh(build04__pillx16);
- mesh(build04__pillx17);
- mesh(build04__pillx19);
- mesh(build04__pillx20);
- mesh(build04__pillx21);
- mesh(build04__pillx22);
- mesh(build04__pillx23);
- mesh(build04__pillx24);
- mesh(build04__pillx25);
- mesh(build04__pillx26);
- mesh(build04__pillx27);
- mesh(build04__pillx28);
- mesh(build04__pillx29);
- mesh(build04__pillx31);
- mesh(build04__pillx32);
- mesh(build04__pillx33);
- mesh(build04__pillx34);
- mesh(build04__pillx35);
- mesh(build04__pillx36);
- mesh(build04__pillx37);
- mesh(build04__pillx38);
- mesh(build04__pillx39);
- mesh(build04__pillx40);
- mesh(build04__pillx41);
- mesh(build04__pillx42);
- mesh(build04__pillx43);
- mesh(build04__pillx44);
- mesh(build04__pillx45);
- mesh(build04__pillx46);
- mesh(build04__pillx47);
- mesh(build04__pillx48);
- mesh(build04__pillx49);
- mesh(build04__pillx51);
- mesh(build04__pillx52);
- mesh(build04__pillx53);
- mesh(build04__pillx54);
- mesh(build04__pillx55);
- mesh(build04__pillx56);
- mesh(build04__pillx57);
- mesh(build04__pillx58);
- mesh(build04__pillx59);
- mesh(build04__pillx60);
- mesh(build04__pillx61);
- mesh(build04__pillx62);
- mesh(build04__pillx63);
- mesh(build04__pillx64);
- mesh(build04__pillx65);
- mesh(build04__pillx66);
- mesh(build04__pillx67);
- mesh(build04__pillx68);
- mesh(build04__pillx69);
- mesh(build04__pillx70);
- mesh(build04__pillx71);
- mesh(build04__pillx72);
- mesh(build04__pillx73);
- mesh(build04__pillx74);
- mesh(build04__pillx75);
- mesh(build04__pillx76);
- mesh(build04__pillx92);
- mesh(build04__pillx93);
- state(screen_replace|fog_screen|light_diffuse, builhub, 0);
- mesh(builhub__plasmaref0);
- mesh(builhub__plasmaref1);
- mesh(builhub__plasmarefi);
- mesh(builhub__radisson);
- mesh(builhub__radisson01);
- mesh(builhub__radisson02);
- mesh(builhub__radisson03);
- mesh(builhub__radisson04);
- state(screen_replace|fog_screen|light_diffuse, buldste1, 0);
- mesh(buldste1__phillips);
- mesh(buldste1__phillips01);
- mesh(buldste1__phillips02);
- state(screen_replace|fog_screen|light_diffuse, ceiling, 0);
- mesh(ceiling__foot);
- mesh(ceiling__foot01);
- mesh(ceiling__tunnel01);
- mesh(ceiling__tunnel01);
- mesh(ceiling__tunnel02);
- mesh(ceiling__tunnel02);
- mesh(ceiling__tunnel03);
- mesh(ceiling__tunnel04);
- mesh(ceiling__tunnel05);
- mesh(ceiling__tunnel06);
- state(screen_replace|fog_screen|light_diffuse, centrl01, 0);
- mesh(centrl01__hook01);
- mesh(centrl01__hook02);
- mesh(centrl01__hook04);
- mesh(centrl01__hook05);
- mesh(centrl01__hook06);
- mesh(centrl01__hook07);
- mesh(centrl01__hook08);
- mesh(centrl01__hook09);
- mesh(centrl01__hook10);
- state(screen_replace|fog_screen|light_diffuse, chess, 0);
- mesh(chess__road);
- mesh(chess__road2);
- state(screen_replace|fog_screen|light_diffuse, church1, 0);
- mesh(church1__church);
- state(screen_replace|fog_screen|light_diffuse, conapse, 0);
- mesh(conapse__radisson);
- mesh(conapse__radisson01);
- mesh(conapse__radisson02);
- mesh(conapse__radisson03);
- mesh(conapse__radisson04);
- state(screen_replace|fog_screen|light_diffuse, contain, 0);
- mesh(contain__contain);
- mesh(contain__firestic11);
- mesh(contain__firestic12);
- mesh(contain__firestic13);
- mesh(contain__firestic14);
- mesh(contain__firestic15);
- mesh(contain__firestick0);
- mesh(contain__firestick1);
- mesh(contain__firestick2);
- mesh(contain__firestick3);
- mesh(contain__firestick4);
- mesh(contain__firestick5);
- mesh(contain__firestick6);
- mesh(contain__firestick7);
- mesh(contain__firestick8);
- mesh(contain__firestick9);
- state(screen_replace|fog_screen|light_diffuse, dome1, 0);
- mesh(dome1__newchryst0);
- mesh(dome1__newchrystl);
- state(screen_replace|fog_screen|light_diffuse, dome2, 0);
- mesh(dome2__newchryst0);
- mesh(dome2__newchrystl);
- state(screen_replace|fog_screen|light_diffuse, dream1, 0);
- mesh(dream1__dreamhost0);
- mesh(dream1__dreamhoste);
- state(screen_replace|fog_screen|light_diffuse, dream2, 0);
- mesh(dream2__dreamhost0);
- mesh(dream2__dreamhoste);
- state(screen_replace|fog_screen|light_diffuse, entranc, 0);
- mesh(entranc__entrance01);
- mesh(entranc__entrance02);
- mesh(entranc__entrance03);
- mesh(entranc__entrance04);
- mesh(entranc__entrance05);
- mesh(entranc__roundente0);
- mesh(entranc__roundente1);
- mesh(entranc__roundenter);
- mesh(entranc__sentinel);
- mesh(entranc__swanlgh);
- state(screen_replace|fog_screen|light_diffuse, farbuil, 0);
- mesh(farbuil__tranmitt10);
- mesh(farbuil__tranmitt11);
- mesh(farbuil__tranmitt12);
- mesh(farbuil__tranmitt13);
- mesh(farbuil__tranmitt14);
- mesh(farbuil__tranmitt15);
- mesh(farbuil__tranmitt16);
- mesh(farbuil__tranmitt17);
- mesh(farbuil__tranmitt18);
- mesh(farbuil__tranmitt19);
- mesh(farbuil__tranmitt20);
- mesh(farbuil__tranmitte0);
- mesh(farbuil__tranmitte1);
- mesh(farbuil__tranmitte2);
- mesh(farbuil__tranmitte3);
- mesh(farbuil__tranmitte4);
- mesh(farbuil__tranmitte5);
- mesh(farbuil__tranmitte6);
- mesh(farbuil__tranmitter);
- mesh(farbuil__transmit10);
- mesh(farbuil__transmit11);
- mesh(farbuil__transmit12);
- mesh(farbuil__transmit13);
- mesh(farbuil__transmit14);
- mesh(farbuil__transmit15);
- mesh(farbuil__transmit16);
- mesh(farbuil__transmit17);
- mesh(farbuil__transmit18);
- mesh(farbuil__transmit19);
- mesh(farbuil__transmit20);
- mesh(farbuil__transmit21);
- mesh(farbuil__transmitt0);
- mesh(farbuil__transmitt1);
- mesh(farbuil__transmitt2);
- mesh(farbuil__transmitt3);
- mesh(farbuil__transmitt4);
- mesh(farbuil__transmitt5);
- mesh(farbuil__transmitt6);
- mesh(farbuil__transmitt7);
- mesh(farbuil__transmitt8);
- mesh(farbuil__transmitt9);
- mesh(farbuil__transmitte);
- state(screen_replace|fog_screen|light_diffuse, fork01, 0);
- mesh(fork01__fork01);
- mesh(fork01__fork02);
- mesh(fork01__fork03);
- mesh(fork01__fork04);
- mesh(fork01__fork05);
- state(screen_replace|fog_screen|light_diffuse, fork02, 0);
- mesh(fork02__fork01);
- mesh(fork02__fork02);
- mesh(fork02__fork03);
- mesh(fork02__fork04);
- mesh(fork02__fork05);
- state(screen_replace|fog_screen|light_diffuse, hilton1, 0);
- mesh(hilton1__hilton);
- state(screen_replace|fog_screen|light_diffuse, hilton2, 0);
- mesh(hilton2__hilton);
- state(screen_replace|fog_screen|light_diffuse, intunel, 0);
- mesh(intunel__tunnel01);
- mesh(intunel__tunnel02);
- mesh(intunel__tunnel03);
- mesh(intunel__tunnel04);
- mesh(intunel__tunnel05);
- mesh(intunel__tunnel06);
- state(screen_replace|fog_screen|light_diffuse, jailwall, 0);
- mesh(jailwall__jailwall);
- state(screen_replace|fog_screen|light_diffuse, lamp01, 0);
- mesh(lamp01__lamp01);
- mesh(lamp01__lamp02);
- mesh(lamp01__lamp03);
- mesh(lamp01__lamp04);
- mesh(lamp01__lamp05);
- mesh(lamp01__lamp06);
- mesh(lamp01__lamp07);
- mesh(lamp01__lamp08);
- state(screen_replace|fog_screen|light_diffuse, light01, 0);
- mesh(light01__firestic11);
- mesh(light01__firestic12);
- mesh(light01__firestic13);
- mesh(light01__firestic14);
- mesh(light01__firestic15);
- mesh(light01__firestick0);
- mesh(light01__firestick1);
- mesh(light01__firestick2);
- mesh(light01__firestick3);
- mesh(light01__firestick4);
- mesh(light01__firestick5);
- mesh(light01__firestick6);
- mesh(light01__firestick7);
- mesh(light01__firestick8);
- mesh(light01__firestick9);
- state(screen_replace|fog_screen|light_diffuse, line, 0);
- mesh(line__road);
- mesh(line__road2);
- state(screen_replace|fog_screen|light_diffuse, meteor, 0);
- mesh(meteor__meteorit);
- mesh(meteor__meteorit2);
- mesh(meteor__tunnel06);
- state(screen_replace|fog_screen|light_diffuse, mushrom, 0);
- mesh(mushrom__mushroom);
- state(screen_replace|fog_screen|light_diffuse, penthous, 0);
- mesh(penthous__penthouse);
- state(screen_replace|fog_screen|light_diffuse, poster2, 0);
- mesh(poster2__holosign);
- state(screen_replace|fog_screen|light_diffuse, posterbi, 0);
- mesh(posterbi__billboard);
- mesh(posterbi__billboard0);
- state(screen_replace|fog_screen|light_diffuse, probe, 0);
- mesh(probe__holosign);
- mesh(probe__jailground);
- mesh(probe__jailwall);
- mesh(probe__jailwall01);
- mesh(probe__roadbut2);
- mesh(probe__sphereent);
- mesh(probe__sphereinne);
- mesh(probe__sphereoute);
- mesh(probe__stand);
- state(screen_replace|fog_screen|light_diffuse, road, 0);
- mesh(road__road);
- mesh(road__road2);
- state(screen_replace|fog_screen|light_diffuse, roadbut, 0);
- mesh(roadbut__bnchiger00);
- mesh(roadbut__bnchiger01);
- mesh(roadbut__bnchiger02);
- mesh(roadbut__bnchiger04);
- mesh(roadbut__jailwall01);
- mesh(roadbut__roadbut);
- mesh(roadbut__roadbut2);
- state(screen_replace|fog_screen|light_diffuse, side1, 0);
- mesh(side1__bnchiger00);
- mesh(side1__bnchiger01);
- mesh(side1__bnchiger02);
- mesh(side1__bnchiger04);
- state(screen_replace, sidebnc, 0);
- mesh(sidebnc__sidebnc);
- mesh(sidebnc__sidebnc2);
- state(screen_replace, skycit1, 0);
- mesh(skycit1__01);
- mesh(skycit1__05);
- mesh(skycit1__09);
- mesh(skycit1__13);
- state(screen_replace, skycit2, 0);
- mesh(skycit2__02);
- mesh(skycit2__06);
- mesh(skycit2__10);
- mesh(skycit2__14);
- state(screen_replace, skycit3, 0);
- mesh(skycit3__03);
- mesh(skycit3__07);
- mesh(skycit3__11);
- mesh(skycit3__15);
- state(screen_replace, skycit4, 0);
- mesh(skycit4__04);
- mesh(skycit4__08);
- mesh(skycit4__12);
- mesh(skycit4__16);
- state(screen_replace, skytop, 0);
- mesh(skytop__topsky);
- mesh(skytop__topsky01);
- state(screen_replace|fog_screen|light_diffuse, struct01, 0);
- mesh(struct01__hook01);
- mesh(struct01__hook02);
- mesh(struct01__hook04);
- mesh(struct01__hook05);
- mesh(struct01__hook06);
- mesh(struct01__hook07);
- mesh(struct01__hook08);
- mesh(struct01__hook09);
- mesh(struct01__hook10);
-
- state(screen_add|light_diffuse, vfog, 0);
- // first lamps over road
- lightvol(vfog__volume01, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume02, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume03, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume04, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume05, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume06, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume07, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume08, 200, 150, 120, 0, 0, 0);
-
- // all alone lamp
- lightvol(vfog__volume09, 80, 100, 120, 0, 0, 0);
-
- // neon sign by green girl
- lightvol(vfog__volume10, 80, 200, 120, 0, 0, 0);
- lightvol(vfog__volume11, 10, 20, 0, 0, 0, 0);
-
- //Light out of bobafet head
- lightvol(vfog__volume12, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume60, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume61, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume62, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume63, 200, 150, 120, 0, 0, 0);
-
- //Fork side light
- lightvol(vfog__volume22, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume23, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume24, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume25, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume26, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume27, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume28, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume29, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume30, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume31, 200, 150, 120, 0, 0, 0);
-
- //3 small cones shines down on road
- lightvol(vfog__volume80, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume81, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume82, 200, 150, 120, 0, 0, 0);
-
- //Neon sign, girl with drinking can
- lightvol(vfog__volume13, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume14, 200, 150, 120, 0, 0, 0);
-
- // 4 light cones on right at first forks,
- lightvol(vfog__volume75, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume76, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume77, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume78, 200, 150, 120, 0, 0, 0);
-
- // hooks over road, after tunnel
- lightvol(vfog__volume32, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume33, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume34, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume35, 200, 150, 120, 0, 0, 0);
- // Hooks lighst in Middle
- lightvol(vfog__volume50, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume51, 200, 150, 120, 0, 0, 0);
-
- // hooks over road, after tunnel
- lightvol(vfog__volume36, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume37, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume38, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume39, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume40, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume41, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume42, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume43, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume44, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume45, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume46, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume47, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume48, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume49, 200, 150, 120, 0, 0, 0);
- // Hooks light in Middle
- lightvol(vfog__volume52, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume53, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume54, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume55, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume56, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume57, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume58, 200, 150, 120, 0, 0, 0);
-
- // 4 light cones by the church, the 2 last is the top large
- lightvol(vfog__volume15, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume16, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume17, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume18, 200, 150, 120, 0, 0, 0);
-
- // 4 light cones by first plasma ref.
- lightvol(vfog__volume67, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume68, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume69, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume70, 200, 150, 120, 0, 0, 0);
-
- // 4 light cones by mushroom
- lightvol(vfog__volume83, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume84, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume85, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume86, 200, 150, 120, 0, 0, 0);
-
- // 4 light cones by 2nd plasme ref
- lightvol(vfog__volume71, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume72, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume73, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume74, 200, 150, 120, 0, 0, 0);
-
- // 3 light cones in the background
- lightvol(vfog__volume59, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume64, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume65, 200, 150, 120, 0, 0, 0);
-
- // 1 Lonely light cone by meteor
- lightvol(vfog__volume79, 130, 100, 80, 0, 0, 0);
-
- // light head from a building.
- lightvol(vfog__volume19, 200, 150, 120, 0, 0, 0);
- lightvol(vfog__volume20, 200, 150, 120, 0, 0, 0);
-
- // lonely light cone pointing down
- lightvol(vfog__volume66, 200, 150, 120, 0, 0, 0);
-
- state(screen_add|particle_system|light_diffuse, particles, 0);
- asystem(fire, 100);
- state(screen_add|particle_system|light_diffuse, particles, 0);
- asystem(steamup, 100);
- state(screen_add|particle_system|light_diffuse, particles, 0);
- asystem(1r, 100);
- state(screen_add|particle_system|light_diffuse, particles, 0);
- asystem(1b, 100);
- state(screen_add|particle_system|light_diffuse, particles, 0);
- asystem(1w, 100);
- state(screen_add|particle_system|light_diffuse, particles, 0);
- asystem(2r, 100);
- state(screen_add|particle_system|light_diffuse, particles, 0);
- asystem(2b, 100);
- state(screen_add|particle_system|light_diffuse, particles, 0);
- asystem(2w, 100);
- state(screen_add|particle_system|light_diffuse, particles, 0);
- asystem(3r, 100);
- state(screen_add|particle_system|light_diffuse, particles, 0);
- asystem(3b, 100);
- state(screen_add|particle_system|light_diffuse, particles, 0);
- asystem(3w, 100);
-